
For Investors
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The Challenge
America's Loneliness Epidemic is a $4.2B Market Opportunity
42% of adults report feeling lonely regularly (Cigna Study 2023)
$154B annual healthcare costs attributed to social isolation
Screen fatigue: 7+ hours daily screen time drives demand for analog experiences
Post-pandemic reality: Remote work increased isolation, people crave intentional community
Missing infrastructure: No dedicated spaces for genuine, consistent, game-based, mostly off-screen connection
The market is desperate for spaces that prioritize human connection over productivity.
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A Play Full Solution
Create a “co-playing” game society, anchored by a brick & mortar home base for members 18+ (Think WeWork but NoWork)
Curated & Self-directed member experiences: Both unique and familiar games, puzzles, cards, Mahjong, creative corners, special events, evening master classes
Get me some analog: You’re invited to step away from your screens if you please
Community-driven: Sophisticated engagement strategies that reinforce a feeling of belonging and fun
Cooperation: The Society supports the gaming culture throughout Los Angeles, by connecting leaders together
Play Full transforms isolation into joyful human connection through the power of play
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Market Opportunity
Convergence of Massive Trends
$4.2B Loneliness Economy
Wellness industry: $1.5T globally
Co-working market: $13.2B (proving membership model works)
Adult recreation: $45B annually
Main Target Demographics:
25-35: Young professionals, new to city, seeking authentic connection beyond dating apps, bars
35-55: Parents needing adult community, career-focused individuals wanting non-work social outlets
55-?: Empty nesters, retirees, seeking purposeful social engagement and mental stimulation
Geographic: Urban/suburban areas with high isolation rates
The Search for a Good Hang is a perpetual challenge met with relief
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Business Model
Multiple Streams, Strong Unit Economics
Primary Revenue: Membership
Individual: $36/ first tier (low barrier to apply) $72 / next tier (all inclusive)
Day passes: $18
Secondary Revenue:
Private events & corporate retreats
$50-75/headEvening master and beginning classes for members and non-members
Coffee and snacks bar (interior sales)
Partnership programs with local businesses
End Year 1 Targets:
Monthly Members - 100 (first tier members)
Monthly walk-ins - 200 @ $18/per visit
Monthly Play Full Events & Class participants - 120
Monthly Corp event - 1
Monthly private parties where we host - 3
Monthly Revenue to break even - 13k
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Competitive Advantage
Early Mover in Expanding Category
Direct Competition: In Los Angeles, there are no membership clubs quite like this
Adjacent Competition:
Coworking spaces (focused on productivity, not play)
Coffee shops (transactional, games are an afterthought but we witness the activity/demand)
Gaming cafes (narrow demographic, screen-based)
Bars (game nights ~ 30 events that are weekly or monthly - not all week long)
Our Differentiators:
Private club model with member-only access
Multi-generational appeal (tribes mingle)
Analog-focused in a digital world
Professionally curated experiences drawing from member feedback
Franchise-ready scalable model
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Management (emerging)
Proven Track Record in Community Building
Deborah Pardes, Founder & Chief Experience Officer
Artists for Literacy: Built national movement, 1,000+ musicians including Bruce Springsteen
Swell: VP Stories & Voices, scaled user engagement
Show & Tell: curated house parties since 2007
Blue Fire Leadership: Corporate facilitation, team dynamics
30+ years experience: Community building, content strategy, and creative leadership
Advisory Board (In Formation):
Ondine Landa Abramson (VP of Marketing, City Winery)
Annie Bates (Puzzle Master)Jill Hoppenheim (Business Owner, Bagstreet Productions)
Luke Rothschild (Builder, co-founder of String Theory Productions)
Holly Rothschild (Educator, co-founder of String Theory Productions)
Alicia Sedwick (Improv facilitator)
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Implementation Plan
Methodical Launch Strategy
Phase 1: Develop Systems, Establish Key Partnerships (Months 1-3)
Launch Kickstarter
Build community awareness and customer base
Source and secure key vendor relationships
Test demographic demands and gather customer insights
Phase 2: Co-Playing Space Rolling Launch (Month 4-8)
Launch social strategies; engage influencers
Special evening events catering to most responsive segment
Build incentive campaign for members to bring new members
Launch weekly newsletter featuring happenings, play insights, new members
Phase 3: Scale & Optimize (Year 2)
Stabilize all on-site operations in new space
Achieve 270 + active members
Document systems for pop-up events to test new markets
Spread the Play Full philosophy for corp & private events
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Seeking Investor
We're Seeking an Investor who:
Secures 100k in exchange for equity
Believes human connection is essential infrastructureSees the opportunity for expansion
Values purpose-driven ventures with strong unit economics
Values being playful!
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Thank you!
Please reach out directly to Deborah Pardes for a face-to-face Play Full conversation.
Please explore the rest of the website to learn more.