For Investors

  • The Challenge

    America's Loneliness Epidemic is a $4.2B Market Opportunity

    42% of adults report feeling lonely regularly (Cigna Study 2023)

    $154B annual healthcare costs attributed to social isolation

    Screen fatigue: 7+ hours daily screen time drives demand for analog experiences

    Post-pandemic reality: Remote work increased isolation, people crave intentional community

    Missing infrastructure: No dedicated spaces for genuine, consistent, game-based, mostly off-screen connection

    The market is desperate for spaces that prioritize human connection over productivity.

  • A Play Full Solution

    Create a “co-playing” game society, anchored by a brick & mortar home base for members 18+ (Think WeWork but NoWork)

    Curated & Self-directed member experiences: Both unique and familiar games, puzzles, cards, Mahjong, creative corners, special events, evening master classes

    Get me some analog: You’re invited to step away from your screens if you please

    Community-driven: Sophisticated engagement strategies that reinforce a feeling of belonging and fun

    Cooperation: The Society supports the gaming culture throughout Los Angeles, by connecting leaders together

    Play Full transforms isolation into joyful human connection through the power of play

  • Market Opportunity

    Convergence of Massive Trends

    $4.2B Loneliness Economy

    Wellness industry: $1.5T globally

    Co-working market: $13.2B (proving membership model works)

    Adult recreation: $45B annually

    Main Target Demographics:

    25-35: Young professionals, new to city, seeking authentic connection beyond dating apps, bars

    35-55: Parents needing adult community, career-focused individuals wanting non-work social outlets

    55-?: Empty nesters, retirees, seeking purposeful social engagement and mental stimulation

    Geographic: Urban/suburban areas with high isolation rates

    The Search for a Good Hang is a perpetual challenge met with relief

  • Business Model

    Multiple Streams, Strong Unit Economics

    Primary Revenue: Membership

    Individual: $36/ first tier (low barrier to apply) $72 / next tier (all inclusive)

    Day passes: $18

    Secondary Revenue:

    Private events & corporate retreats
    $50-75/head

    Evening master and beginning classes for members and non-members

    Coffee and snacks bar (interior sales)

    Partnership programs with local businesses

    End Year 1 Targets:

    Monthly Members - 100 (first tier members)

    Monthly walk-ins - 200 @ $18/per visit

    Monthly Play Full Events & Class participants - 120

    Monthly Corp event - 1

    Monthly private parties where we host - 3

    Monthly Revenue to break even - 13k

  • Competitive Advantage

    Early Mover in Expanding Category

    Direct Competition: In Los Angeles, there are no membership clubs quite like this

    Adjacent Competition:

    Coworking spaces (focused on productivity, not play)

    Coffee shops (transactional, games are an afterthought but we witness the activity/demand)

    Gaming cafes (narrow demographic, screen-based)

    Bars (game nights ~ 30 events that are weekly or monthly - not all week long)

    Our Differentiators:

    Private club model with member-only access

    Multi-generational appeal (tribes mingle)

    Analog-focused in a digital world

    Professionally curated experiences drawing from member feedback

    Franchise-ready scalable model

  • Management (emerging)

    Proven Track Record in Community Building

    Deborah Pardes, Founder & Chief Experience Officer

    Artists for Literacy: Built national movement, 1,000+ musicians including Bruce Springsteen

    Swell: VP Stories & Voices, scaled user engagement

    Show & Tell: curated house parties since 2007

    Blue Fire Leadership: Corporate facilitation, team dynamics

    30+ years experience: Community building, content strategy, and creative leadership

    Advisory Board (In Formation):

    Ondine Landa Abramson (VP of Marketing, City Winery)

    Annie Bates (Puzzle Master)

    Jill Hoppenheim (Business Owner, Bagstreet Productions)

    Luke Rothschild (Builder, co-founder of String Theory Productions)

    Holly Rothschild (Educator, co-founder of String Theory Productions)

    Alicia Sedwick (Improv facilitator)

  • Implementation Plan

    Methodical Launch Strategy

    Phase 1: Develop Systems, Establish Key Partnerships (Months 1-3)

    Launch Kickstarter

    Build community awareness and customer base

    Source and secure key vendor relationships

    Test demographic demands and gather customer insights

    Phase 2: Co-Playing Space Rolling Launch (Month 4-8)

    Launch social strategies; engage influencers

    Special evening events catering to most responsive segment

    Build incentive campaign for members to bring new members

    Launch weekly newsletter featuring happenings, play insights, new members

    Phase 3: Scale & Optimize (Year 2)

    Stabilize all on-site operations in new space

    Achieve 270 + active members

    Document systems for pop-up events to test new markets

    Spread the Play Full philosophy for corp & private events

  • Seeking Investor

    We're Seeking an Investor who:

    Secures 100k in exchange for equity

    Believes human connection is essential infrastructure

    Sees the opportunity for expansion

    Values purpose-driven ventures with strong unit economics

    Values being playful!

  • Thank you!

    Please reach out directly to Deborah Pardes for a face-to-face Play Full conversation.

    Please explore the rest of the website to learn more.